Gravity Sketch

Gravity Sketch uses the HTC Vive to create an environment for modeling geometry in virtual reality, which can then be integrated with Rhino for further editing and transformation.  At first, this reminded me of Google’s Tilt Brush, but the opportunity to edit and integrate with Rhino caught my attention.   I’ve had a chance to test out the Basic version (non commercial use, $24.99), which has quite a bit of functionality, though it would be great to have access to different export options and snapping to points, which are available in the Pro ($29.99/month) and Studio ($99.99/month) versions.  Overall, I can see this as a really great tool for design by being able to bring in models from Rhino into VR and back to Rhino for use with other design authoring software.

Using an artist palette through the HTC Vive hand controllers, access a diverse collection of tools for geometry creation, transformations, color application, and more. Tools include lines, revolve-around-axis, surfaces, and primitives, just to name a few.

Gravity Sketch Geometry Creation

Dynamically change colors of objects and sort elements onto layers for organization in Rhino.

Gravity Sketch Edit Geometry

Take snapshots of the geometry within the VR environment and save them to your local drive.

Gravity Sketch Camera

Compose simple to complex geometry entirely in a VR environment.

Gravity Sketch Model Geometry

Export the geometry using the dashboard to OBJ (FBX and IGES options available through commercial license).

Gravity Sketch Export

Interface with tools using a keyboard in the VR environment. Buttons are selected by pushing the keys with a wand (hand controller).

Gravity Sketch Keyboard

Import geometry into Rhino.

Gravity Sketch Rhino Import

Edit geometry as meshes in Rhino.

Gravity Sketch Rhino Edit

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