Tag Archives: Augmented Reality

Facility Management AR App & UI Design Concept

Facility Management AR App & UI Design Concept

This application is intended to provide a safe and interactive venue through which facility management in dangerous environments can be performed in real-time. Though it is more applicable and geared towards industrial sites and environments with complex building systems, it could be suitable for medium to large commercial and residential buildings. This augmented reality (AR) interface will use something like the Microsoft HoloLens, Meta 2, or Leap Motion head-mounted display (HMD), and the user interaction is to be driven primarily by hand movements recognized and interpreted by the HMD’s built-in cameras. Along with the clear display screen which allows for

Read More

Sketchfab Mobile App

Sketchfab Mobile App

As soon as I heard that Sketchfab was making many of its models available to be viewed and interacted with in augmented reality (AR) through its mobile app, I had to check it out. It utilizes the ARKit framework, which requires iOS 11 and at a minimum, the A9 Apple processor. Unfortunately, my iPhone isn’t equipped with this, but I got access to one of the more recent iPad Pro tablets and quickly checked out the app. The tracking, stability, and quality of models are great. There’s some basic interactivity such as rotating, but no customization in this. For those

Read More

Vuforia Project Chalk

Vuforia Project Chalk

In attempt to further research the SketchAR app that I previously tested, I encountered Project Chalk, which is being developed by Vuforia. It’s the same Vuforia that has pioneered many of the augmented reality applications I’m exploring through Unity. What’s really captivating about Project Chalk is the potential for applications and communication. The Vuforia website notes that the Project Chalk app will be available this Fall 2017. Check it out in their promo video below. A large part of my daily work responsibilities is to assist users in the office and remotely in supporting and troubleshooting design technology. Typically, this

Read More

SketchAR Mobile App

SketchAR Mobile App

SketchAR was an interesting app that I recently encountered and thought I would check it out.  The company’s promo video highlights its use of augmented reality to basically trace an the AR image onto a physical surface like a sheet of paper. Link: https://www.youtube.com/watch?v=E3V71Tf42PE I don’t frequently sketch nor do I consider myself very good, but I wondered if this app might help.  The app instantly directed me to a variety of sketches within its built-in library, such as the sketch of the cat below.  The screenshot shows the blue outline really well and there’s a slider to adjust the

Read More

AR Dev with Vuforia & Unity

AR Dev with Vuforia & Unity

Vuforia has proven to be a very powerful tool for developing augmented reality interaction with Unity and mobile apps. My tests of Vuforia with Unity have been really successful and the workflow is really streamlined. After identifying a model and a tracker, the Vuforia package from its developer portal provides the link to the developer account where the tracker is stored. Once the build to an app is complete and deployed to the mobile device, the app loads the model saved within the app and displays it upon recognition of the tracker with the mobile device’s camera. The tests that

Read More

Unity Cloud Build

Unity Cloud Build

If you’re using Unity, definitely check out its Unity Cloud Build service. I was testing it out to build an AR model and it seems to streamline a lot of the workflow, especially the iOS build part. There was a bit of a setup to link Unity with a git repository and then to the Cloud Build service, but once the iOS app developer info was input, it built the app ready to drag & drop to the mobile device. There’s also the option to build to all of the other platforms; not just iOS. What really caught my attention

Read More