Tag Archives: Substance Designer

Game Art Methods Project & Postmortem

Game Art Methods Project & Postmortem

This is the project for one of my first courses in the SCAD graduate program in Interactive Design & Game Development. It has given me an introduction to the tools and methodology for developing a mood board for an environment, its game assets and production pipeline. Without a doubt, this has been one of the greatest experiences I have ever had, and it’s given me the incentive to continue learning and creating. Click on the links below to check out the artwork and video on ArtStation, along with a postmortem that documents and analyzes the entire process. Links: Project Artwork

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HoloLens Superimposition App Dev

HoloLens Superimposition App Dev

This initial research aims to identify the workflow from design studies to a superimposed representation of it over existing conditions using the Microsoft HoloLens headset. Being able to directly visualize proposed changes to an existing site or construction work-in-progress can assist in coordinating and confirming design parameters are being developed in line with present conditions. The goal is to continue refining the visualization and to enhance the user interactivity of live modifications in the environment, such as opportunities to change materials, move objects, and document changes.