Tag Archives: Unity

Virtual Rower – HTC Vive Tracker

Virtual Rower – HTC Vive Tracker

This initial test of the HTC Vive Tracker through Unity proved to be a quick and effective process with a lot of potential for bridging the VR environment with the real world. There’s no doubt it’s still in development, but I’m looking forward to finding more opportunities for viable applications to utilize the Vive Tracker. As an example of a great application that can be enhanced by the Vive Tracker, I am developing a virtual rower that attaches the HTC Vive Tracker to the handle of a Concept2 Indoor Rower. It uses the HTC Vive headset in conjunction with the

Read More

HoloLens Superimposition App Dev

HoloLens Superimposition App Dev

This initial research aims to identify the workflow from design studies to a superimposed representation of it over existing conditions using the Microsoft HoloLens headset. Being able to directly visualize proposed changes to an existing site or construction work-in-progress can assist in coordinating and confirming design parameters are being developed in line with present conditions. The goal is to continue refining the visualization and to enhance the user interactivity of live modifications in the environment, such as opportunities to change materials, move objects, and document changes.

AR Dev with Vuforia & Unity

AR Dev with Vuforia & Unity

Vuforia has proven to be a very powerful tool for developing augmented reality interaction with Unity and mobile apps. My tests of Vuforia with Unity have been really successful and the workflow is really streamlined. After identifying a model and a tracker, the Vuforia package from its developer portal provides the link to the developer account where the tracker is stored. Once the build to an app is complete and deployed to the mobile device, the app loads the model saved within the app and displays it upon recognition of the tracker with the mobile device’s camera. The tests that

Read More

Unity Cloud Build

Unity Cloud Build

If you’re using Unity, definitely check out its Unity Cloud Build service. I was testing it out to build an AR model and it seems to streamline a lot of the workflow, especially the iOS build part. There was a bit of a setup to link Unity with a git repository and then to the Cloud Build service, but once the iOS app developer info was input, it built the app ready to drag & drop to the mobile device. There’s also the option to build to all of the other platforms; not just iOS. What really caught my attention

Read More